Sheath enters a metroidvania type filler stage.
Graphics are from SMBX Expanded Graphic Pack, except the Smartball Mice, those are by SAJewers
Dungeon music: Dwarf Fortress gameplay music
I really like this level. Not much I can say other than this is well made. Few notes though:
- The Box with the mushroom by Aerith's House seems pointless, especially when he gives you health anyway.
- I feel like there should be an indication you have to back and enter the cave. It's not necessary though.
- When you talk to Ratio Tile, the Zelda item sound effect doesn't play.
- You can just jump over ss and grab the end goal. Make the end goal appear after you kill him.
Othe than that, good job. -SAJewers | 22:17 ADT, August 15, 2013
Everything that SAJewers mentioned seems to be fixed, plus the level itself is pretty good!
Approved. -sturgyman 7:41 PM 9/14/2013 (MDT)
Approving. This game needs more one charaster levels.